Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The assassin makes two shortsword attacks and one dagger.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit [rollable](1d4); On a succesful hit with the dagger, can choose to pierce the posion canister inside for an extra [rollable](1d6)
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
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