Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather)
Hit Points 40 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5, INT +2
Skills Acrobatics +4, Perception +3, Stealth +3
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The assassin makes two shortsword attacks and one dagger.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit [rollable](1d4); On a succesful hit with the dagger, can choose to pierce the posion canister inside for an extra [rollable](1d6)

 

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Monster Tags: NPC

Habitat: Urban

Countluca

Comments

Posts Quoted:
Reply
Clear All Quotes