Psychotic Breakdown. While within the virus' presence you fall victim to it's corruption. If you end a turn within a 10 ft radius takes 1d10 psychic damage. this damage can only be healed after a long rest. If you reach 0 hp while this affect persists, you die and come back as a glitch.
Optimism drive. you prey on anyone who has hope left in them. If blinded, you can see anyone with over 50% of their hp, and have advantage with the corrupted slicer attack.
Multiattack. This creature can attack attack either three times with its corrupted slicer or one with its Vile Purge and once with it's corrupted slicer.
World Breaker. The virus corrupts the ground around it to shape its homeland. Anyone within a 30 ft radius has to make dc 18 dx saving through or be blinded until the end of your next turn.
Corrupted Slicer. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: # (2d8 + 4) [slashing] damage.
Vile Purge. RangedWeapon Attack: +7 to hit, range 60/120 ft., 1 target. Hit: 24 (4d10 + 4) [psychic] damage.
Enter the description for how bonus actions work for your monster here.
Ghost Form. When the Virus is attacked by a ranged attack or spell, it can have the ranged attack or spell to take no damage. The Virus needs to see the attacker in order to use this reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a virus comes from the void of everyone's despair and negative thoughts. They harvest people who appear blank and one sided by impaling their heart and corrupting them into glitches in an attempt to restore what they lost, yet they know it will never work.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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