Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 25)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +5, CON +5
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages common, infernal, and abyssal.
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Re-enforced Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (2d4 + 4) piercing damage.

Self Destruct. One time use attack. DEX save:14. range 25. ft 3d4+1 psychic damage. 2d6 fire damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

The cronie bandits are usually made for rounding up bandits for skirmishes or village raids, being the third weakest cronie troop these troops tend to stay in line so they can prove them selves ready for a promotion.

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2021 9:20:31 PM
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

RORN_THE_RIGHTOUS

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