Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Re-enforced Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (2d4 + 4) piercing damage.
Self Destruct. One time use attack. DEX save:14. range 25. ft 3d4+1 psychic damage. 2d6 fire damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
The cronie bandits are usually made for rounding up bandits for skirmishes or village raids, being the third weakest cronie troop these troops tend to stay in line so they can prove them selves ready for a promotion.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/4/2021 9:20:31 PM
|
0
|
1
|
--
|
Coming Soon
|
Comments