Dumb Duck. The Blink duck is immune to mind altering effects due to him being so stupid.
Action Name. Multiattack. The Blink Duck makes two attacks: one with its bill and one with its quack.
Teleport. (Recharge 4-6). The Blink Duck magically teleports, along with any equipment it is wearing or carrying, up to 80 ft. to an unoccupied space it can see. Before or after teleporting, the Blink Duck can make one Bill Smash attack.
Bill Smash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (4d8 + 4) Bludgeoning damage.
QUACK!. (Recharge 4-6). The Blink Duck quacks as loud as it can, emitting a loud noise in a 40ft radius. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 5 (2d4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Saving successfully makes you immune to QUACK! for 24 hours.
Reaction Name. Enter the description for your action.
Description
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