Detect Sentience. The blimp can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Disgorge Intellect Devourer Swarm. As a bonus action, the brain blimp can disgorge a swarm of intellect devourers, which appears in a space within 10 feet of it. The disgorged swarm acts on its own initiative count. After a swarm is disgorged, roll a d6. On a roll of 1, the brain blimp runs out of intellect devourers to disgorge and loses this trait and its detect sentience trait. If the brain blimp still has this trait when it dies, 1d4 intellect devourer swarms erupt from its corpse at the start of its next turn. These intellect devourers act on their own initiative count.
Multiattack. The brain blimp makes two attacks with its tentacles.
Tentacle. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 17 (3d8 + 2) psychic damage. If the target is Huge or smaller, it is grappled (escape DC 14) and must succeed on a DC 14 Intelligence saving throw or be stunned until this grapple ends.
Description
A froghemoth that’s gone through ceremorphosis. It loses its ability to walk (it floats like a big, fleshy three-eyed blimp) and has no tongue. Instead, it loads up its gullet with intellect devourers. Which it then, you know… vomits onto creatures. I call it a brain blimp.
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Posted Jul 3, 2022Ha ha it is funny i like it what if a adventure was walking then out of nowhere a brain blimp comes and Barfs on them