Reform. The demon rearranges its gears to assume the shape of a lower-level construct.
Quick jolt. Ranged Spell Attack: +6 to hit, reach 5/30 ft., 1 target. Hit: 16 (1d12 + 5) [lightning] damage.
Throw gear. Ranged Weapon Attack: +5 to hit, range 10/25 ft., 1 target. Hit: 10 (1d10 + 2) [bludgeoning] damage.
Zoom in. The demon increases it's sight adding 1d4 damage to all attacks and a 1d4 +2 boon to perception.
Whiplash. The demon lashes its tail, throwing a gear and causing 1d10 bludgeoning damage.
Description
A small animal like a tiny bull, made of aged gears and an artificer's magic.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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