Large Giant, Neutral
Armor Class 17 (unarmored defense)
Hit Points 115 (11d12 + 55)
Speed 40 ft., Ignores difficult terrain in swamps and forests
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, CON +9
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic, Elvish, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Smell. Chog has advantage on Wisdom (Perception) checks that rely on smell.

Danger Sense. Chog has advantage on all Dexterity saving throws caused by effects he can see while not blinded, deafened, or incapacitated.

Regeneration. Chog regains 10 hit points at the start of its turn. If Chog takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. Chog dies only if it starts its turn with 0 hit points and doesn't regenerate.

Unarmored Defense. Chog as an armor class equal to 10 plus his Dexterity and Constitution modifiers when he is not wearing armor. 

Reckless Attacker. When Chog makes his first attack on his turn, he can decide to attack recklessly, giving him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until his next turn.

Divine Fury. When Chog is enraged, he may add 4 (1d6 + 1) necrotic or 4 (1d6 + 1) radiant damage to his melee attacks.

Warrior of the Gods. If a spell is used to restore Chog to life, it may be done without material components.

Coin of Kismet (3/Day). On any instance where Chog is to roll a 20-sided die, he may instead flip a coin. On a heads, he experiences an absolute success on his endeavor (within reasonable means). An attack roll becomes a critical hit, an ability check succeeds flawlessly, knowledge is plucked from the aether. On a tails, however, naught but doom and disaster will befall the intended action.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

Rage (3/Day). Chog gains advantage on Strength checks and saving throws (not attacks), +2 melee damage with Strength weapons, and resistance to bludgeoning, piercing, slashing damage. They can't cast or concentrate on spells while raging. His rage ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then. Chog may end his rage as a bonus action.

Description

Chog the Penitent seems like any other Troll at first glance, but one glance at his eyes and you know that he has seen and experience things that have wizened him. Changed him. He is now stronger than his average brethren... not through any mutation, but from experience, and maybe even a spot of divine inspiration.

Habitat: ForestGrasslandHillMountainSwampUnderdark

RyanReed1993

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