Action Name. Enter the description for your action.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 ) bludgeoning damage.
Poison glob. RangedWeapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 4 (1d6 + 1) poison damage. On hit, the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour.
Death Burst. If damage reduces the corruption zombie to 0 hit points, it explodes in a burst of poison. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. On a failed save the target must also succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour.