Medium Undead, Chaotic Evil
Armor Class 8
Hit Points 18 (2d8 + 9)
Speed 20 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 ) bludgeoning damage. 

Poison glob. RangedWeapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 4 (1d6 + 1) poison damage. On hit, the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour.

Reactions

Death Burst. If damage reduces the corruption zombie to 0 hit points, it explodes in a burst of poison. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. On a failed save the target must also succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour.

Deleted