Armor Class
16
(natural armor)
Hit Points
74
(5d10 + 10)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
15
(+2)
WIS
18
(+4)
CHA
12
(+1)
Saving Throws
WIS +6
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
Celestial, Common Speaks telepathically
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Unending Breath. You can hold your breath for an indefinite amount of time unless incapacitated
Actions
Lockjaw Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bone Rattling Bark. Constitution save: Casts spell Thunderwave in a 15 foot cone used at base level.
Howl of the Abyss. Howls loud enough to be heard from 52800 feet away.