Large Beast, Neutral Good
Armor Class 16 (natural armor)
Hit Points 74 (5d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws WIS +6
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Celestial, Common Speaks telepathically
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Unending Breath. You can hold your breath for an indefinite amount of time unless incapacitated

 

Actions

Lockjaw Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bone Rattling Bark. Constitution save: Casts spell Thunderwave in a 15 foot cone used at base level.

Howl of the Abyss. Howls loud enough to be heard from 52800 feet away.

Monster Tags: Misc Creature

Habitat: ForestHill

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