Amphibious.
The dragon can breathe air and water.
Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Amorphous.
The slime dragon can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance.
The slime dragon has advantage on saving throws against spells and other magical effects.
Regeneration.
The slime regains 50 hit points at the start of its turn if it has at least 1 hit point
- Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.
- Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
- Tail: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 8) bludgeoning damage.
- Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Poison Breath (Recharge 5-6): The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 80 (23d6) poison damage on a failed save, or half as much damage on a successful one.
- Acid Breath (Recharge 5-6): The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 90 (20d8) acid damage on a failed save, or half as much damage on a successful one.
- Swallow: The dragon makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the dragon, and it takes 60 (17d6) acid damage at the start of each of the dragon's turns.
If the dragon takes 60 damage or more on a single turn from a creature inside it, the dragon must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dragon. If the dragon dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 18 (3d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- Chomp (Costs 2 Actions): The dragon makes one bite attack or uses its Swallow
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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