Armor Class
14
(natural armor)
Hit Points
19
(4d8 + 5)
Speed
40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 15
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Prey on the Weak: The wolf deals an additional d8 of damage to prone targets and targets that have less maximum HP than itself.
Actions
Bite. Melee Weapon Attack: +5 to hit: Range 5 ft. one target. Hit: 9 (2d8) piercing damage, and the target must succeed on a DC 13 Strength Saving Throw, or be knocked prone.
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