Keen Hearing and Smell. The cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Feline Agility. The cat has advantage on saves against being prone and doesn't automatically land prone after a fall. Its has +1 extra bonus in (Acrobatics) checks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Teleport (Recharge 4–6). The cat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the cat can make one bite or claw attack.
Description
A blink cat takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
Comments