Keen Smell. The canyon crawler has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The canyon crawler has advantage on an attack roll against a creature if at least one of the canyon crawler's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Spider Climb. The canyon crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The canyon crawler makes two attacks: one with its tongue and one with its bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) piercing damage.
Tongue attack. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 14 (4d4 + 4) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned. While poisoned, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the paralysis effect of the poison on itself on a success.
Description
The canyon crawler resembles a mix of a crocodile and a spider. It has four eyes on either side of its face and a forked tongue in a sharp-toothed jaw. Much like a traditional arthropod, the crawler retains a two-segmented body made up of a head and a trunk to which its four skinny, biramous legs attach. The canyon crawler's name is derived from its arachnid-like characteristics and from its ability to run up sheer mountain walls. The canyon crawler also uses multiple sensitive nostrils with which it easily detects the scent of food.
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