Medium Humanoid (Any Race), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 25 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +3
Damage Resistances Psychic
Condition Immunities Grappled
Senses Passive Perception 10
Languages Common, abyssal, and infernal.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chrono vision. The cronie bandit can see through illusions and can see the past 2 hours in his location.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Tackle. melee weapon attack. 10. ft range. 3d4+2 bludgeoning damage. DC strength save: 14. On failed save target is knocked back 10. ft and is prone.

Self Destruct. One time use attack. DEX save:14. range 25. ft 3d4+1 psychic damage. 2d6 fire damage.

Description

Being the second weakest rank of a cronie troop the bandit does whatever they can to get their licks in and will risk anything to do it

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2021 8:24:26 PM
0
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

RORN_THE_RIGHTOUS

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