Pack Tactics. The Skirmisher has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Second Wind. Once per short rest, the cronie skirmisher can use a bonus action to regain 1d10 + 3 HP.
Action Surge.The cronie skirmisher can take one additional action on your turn. This can be used 1 times per short rest.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Dagger. Melee or ranged weapon attack: 1d20 + 6 to hit. 1d4 + 4 piercing damage.
Description
Cronie Skirmishers are mostly used for quicker scuffles and fights. They are ruthless and will not back down easily.
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