Medium Humanoid (Any Race), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 20 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Damage Resistances Piercing
Condition Immunities Exhaustion, Prone
Senses Passive Perception 10
Languages Common, Abyssal, and infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Skirmisher has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Second Wind. Once per short rest, the cronie skirmisher can use a bonus action to regain 1d10 + 3 HP.

Action Surge.The cronie skirmisher can take one additional action on your turn. This can be used 1 times per short rest.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Dagger. Melee or ranged weapon attack: 1d20 + 6 to hit. 1d4 + 4 piercing damage.

Description

Cronie Skirmishers are mostly used for quicker scuffles and fights. They are ruthless and will not back down easily.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

RORN_THE_RIGHTOUS

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