Gaseous State. Form Change: Once every 3 turns, the Cloud Serpent is able to disperse for 1 moving action, making it invisible.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Frost Breath. Ranged Attack: when within 30ft of the Cloud Serpent, a cloud of frost will emerge from its mouth in a 15ft cone. Target takes 1d12 damage and is frozen for a turn if fails a constitution check of 16.
Tail Slap. Melee Weapon Attack: Slaps a target with its tail. 2d6 damage.
Obscuring Mist. Disadvantage to Target: Creates a deep fog that will take off a 1d6 on the target's accuracy.
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