Tiny Beast, Unaligned
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 20 ft., swim 20 ft.
STR
1 (-5)
DEX
13 (+1)
CON
14 (+2)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Skills Perception +1, Stealth +3
Damage Immunities Poison
Senses Darkvision 30 ft., Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
  • Amphibious. The frog can breathe air and water.
  • Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Description

Allard the Frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. However: 

  • Defensive. Allard is coated with a protective sheen of poison (DC 20 CON save). If ingested: torpor 4d6 hrs; on contact: weak and vulnerable to poison. Subject to the usual rules on poison gathering, up to 3 doses a day can be extracted. It stays potent for about a week. The potency goes down (DC 13 CON save), but there is a way to make the poison stable and durable.

Monster Tags: Misc Creature

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