Medium Humanoid (Any Race), Chaotic Evil
Armor Class 18 (plate)
Hit Points 45 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
9 (-1)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws CON +4, WIS +0
Senses Passive Perception 10
Languages Common, infernal, and abyssal.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The cronie knight has advantage on saving throws against being frightened.

Crono vision. The cronie knight can see the past 3 hours in his location.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. 1d6 psychic damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. 2d4+1 psychic damage. 

Leadership (Recharges after a Short or Long Rest). For 1 minute, the Cronie knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the cronie knight is incapacitated.

Self Destruct. One time use attack. 25ft range. 3d6 fire damage. 3d4 psychic damage. 

Reactions

Parry. The cronie knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Cronie knights are not the strongest of cronies but are none the less very dangerous. Chivalrous and honorable warriors they may be but they hold malice and darkness in their hearts and will serve any and all of Cronus's commands. 

Monster Tags: NPC

Habitat: Urban

RORN_THE_RIGHTOUS

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