Armor Class
11
Clothes
Hit Points
6
(1d6)
Speed
25 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
DEX +3
Skills
Sleight of Hand +3, Stealth +3
Senses
Passive Perception 10
Languages
Thieves' Cant plus any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn’t incapacitated and the thief doesn’t have disadvantage on the attack roll.
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Comments