Multiattack. The Astral Guardian makes 3 slam attacks.
Slam. Melee Weapon Attack: +10 to hit, 10 ft, one target. Hit: 20 (3d10 + 6) bludgeoning damage
Ground Pound. All creatures within 15 feet must make a Dexterity saving throw (DC 16) or take 30 (4d10 + 10) force damage and be knocked prone. On a successful save the creature only takes half damage and remains standing.
Astral blast. (Recharge 5-6) As an action, the Astral Guardian can unleash a torrent of energy harnessed within its magical form. It shoots forth a stream of multicoloured energy. The Astral Guardian can select up to three creatures within 120 ft. Each creature must succeed on a Dexterity saving throw (DC 16) or take 36 (8d8) force damage. On a successful save the creature only takes half damage.
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