Legendary Resistance (3/Day). If Aquartis fails a saving throw, it can choose to succeed instead.
Leviathan's Roar. Aquartis roars into the abyss. Anyone within five feet of him must make a Charisma saving throw, with a DC of 16, or be frightened. It also summons 1d4 giant sharks to his sides. Recharges on a D6 roll of a four or higher.
Multiattack. Aquartis makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: (3d12 + 10) piercing damage.
Razor Fins. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: (3d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from Aquartis and knocked prone.
Tentacle. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: (3d12 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. Aquartis has 6 tentacles, each of which can grapple one target.
Move. Aquartis moves up to its speed.
Tail Attack. Aquartis makes a tail attack.
Leviathan's Roar. Aquartis roars into the abyss. Anyone within five feet of him must make a Charisma saving throw, with a DC of 16, or be frightened. It also summons 1d4 giant sharks to his sides. Recharges on a D6 roll of a four or higher.
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