Voracious Carnivore. Despite the outward appearance of a bovine with three heads, the Bovvin desires meat of any kind due to its size and metabolic needs. When hungry it will actively seek out anything living or dead to eat, a soft shove by a Medium or larger creature will deter it from trying to nibble further, but for Small or Tiny creatures, they're almost certainly going to be eaten. Should the Bovvin be starving, it will not be deterred from any meal and will engorge itself to almost bursting before being sated.
Three-Headed. Sometimes three-heads are better than one and the creature can multiattack when using their Bite action, and only the Bite action. The middle head is the largest while one side head is the smallest and the opposite side head is between the sizes of the middle and smallest head. Each head can Grapple the same, or separate targets.
Due to having three-heads, the creature can be indecisive about all other actions unless the three heads are in agreement. Roll a d6, if it is 1 or 2 the bovvin is completely indecisive and stalls its turn, otherwise two out of three heads in agreement is enough for the bovvin to act.
Should the decision be a decision of self-preservation, all heads will agree to stay alive rather than fight
Powerful Build. The bovvin counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Charge. If the bovvin moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target, Hit: 7 (1d6 + 4) piercing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., Hit: 7 (1d6 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Dexterity or Strength saving throw or be Grappled by the creature.
For simplicity, once Grappled, subsequent Bites can also Grapple, but when doing a Strength check to break the Grapple it can be one roll to break all holds instead of one for each head.
Swallow. Should the Bovvin have a creature or object Grappled by one or multiple heads, the creatures must make a DC 16 Strength saving throw or be swallowed by the Bovvin. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the Bovvin, and it takes 9 (3d6) acid damage at the start of each of the Bovvin's turns.
If the Bovvin takes 10 damage or more on a single turn from a creature inside it, the Bovvin must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Bovvin. If the Bovvin dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.
Description
Simply put, a Bovvin is a three-headed, carnivorous bovine. It has a docile temperment towards humanoids, being used as any other bovine: for its meat, hide, milk, and strength. Farmers only house a few of these gigantic bovines as they tower above the average cow, even making sturdy bulls look small in comparison.
While they are used as if they were normal cattle, those closest to them know to keep a close eye and closed pen on them, as they will eat anything smaller than them without hesitation. Most pens and pastures are fenced with thick, strong stone walls as even a sturdy cattle fence is splintered with the lightest of effort by the bovvin.
The bovvin carry an odd secret that only the most learned farmer, or researcher, have come across. Should the bovvin devour magical objects or creatures, some bovvin begin to take on attributes from them. It is theorized that the bovvin aren't entirely natural and may be some magical construct from an ancient era that has been turned loose and settled in as a beast of burden. It is rumored that some bovvin have even developed intelligence enough to learn to speak Common, although farmers spreading such rumors are usually laughed and spurned by their colleagues.
Size. They range in size from 5 feet at the withers for females and small males, to almost 8 feet tall for bulls. Bovvin range in weight from a little over 1200 lbs to topping the scales at over 2 tons.
Age. While well fed and kept, a dairy bovvin can live well into its 200s with some dairy farms still retaining their original bovvin several generations later.
Transformative Appetites. A special bovvin can take on the attributes of its meals, whether it be sprouting wings, learning to speak, seeing in the dark, or even sprouting poison-filled mandibles and multiple eyes on a head! Most bovvin diets are regulated to be balanced with some meat (mostly the scraps of former meat bovvin) and grains and vegetables, but the continued consumption of a type of creature can result in the bovvin adapting with new attributes based on its former meal.
These special, transformed bovvin are revered and prized by the small communities that allow the public to know of their existence. Many of the transformations are good for meat and milk production so they are sought after by other farmers. Since the transformative properties are rare, most farmers will feed their bovvin almost anything trying to reproduce the desired transformations to gain more profit off their herd.
Iconclad Stomach. Most bovvin are fed healthy, balanced diets, but all bovvin can and will try to eat anything that can fit in its mouth. Many farmers have lost hats, tools, chickens, dogs, perhaps even a neighbor or two to the hunger of a bovvin. The bovvin seem to be able to process the oddities, even when proving toxic to other creatures. Magical items are especially delicious to bovvin, and will try to slurp anything they perceive as magical just as quickly as they would with any fleshy meal.
Playing a Bovvin. Bovvin are slow and mostly stupid, but very determined when wanting or needing food. Bulls are particularly territorial however and will charge at almost any movement and will not back down when struck. A bovvin's mind is almost always centered on eating, whether its chewing some hay or chewing on a halfling, the bovvin is only happy when its eating. Using a bovvin as a carriage or cart puller requires special care, blinders and a silent image of a tasty treat is the best way to keep the bovvin from seeking out stray animals or small children. Most carts are manned by two persons. While one tends to business, the other supervises the bovvin to make sure it doesn't try to feed. Although they stay muzzled during outings, a hungry enough bovvin can easily snap the leather straps, and the farmers know and fear this outcome. The supervisory person will typically have some food on hand to paw off quickly to the bovvin should it start to try and chase after something.
Intelligent Bovvin. A transformed bovvin that has higher intelligence than normal will speak in broken Common, typically referring to itself in plural: we and us. The middle head is dominant for intelligent bovvin, taking charge and speaking the best out of the three heads. This also removes the Three-Headed ability as the other two heads will follow the dominant's lead always. By head size, the next largest head will usually repeat the dominant heads phrase in parts, while the smallest head will speak even more broken Common repeating the phrases spoken, or just simply moo. Exceptionally rare, a highly intelligent Bovvin would speak fluently in Common and perhaps have a personality more in tune with a person of Neutral alignment, putting itself and its needs over other creatures. The other two heads may also have developed their own identities at higher levels of intelligence.
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