Dehydrating Aura. Any creature within 10ft of the Ashen Husk takes 1d4 fire damage at the start of its turn. Any creature within 10ft of the Ashen Husk must succeed on a DC 14 CON save or suffer from the dehydrated condition. ( A dehydrated creature suffers one point of exhaustion and gains vulnerability against fire damage)
Multiattack. The Ashen husk makes two attacks, one with its Slam attack and one with its Bite attack. If the Ashen husk is grappling a creature it instead makes two attacks with its Bite
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 4) piercing damage plus 4 (2d4) fire damage.
Grapple. The Ashen Hulk attempts to Grapple a creature within reach. The creature must succeed on a DC 14 strength save or be grappled.
Description
This animated corpse is bone dry, its flesh so desiccated that it appears nearly skeletal. The air around it wavers with a dry, sucking heat, as if the corpse brings with it the soul of the waterless desert.
Ashen husks lost their lives to unquenchable thirst. The evidence of their dry death is obvious as a supernatural deliquescent aura. Ashen husks stand just shy of 6 feet tall, but in their dehydrated state, weigh only about 140 pounds.
Many ashen husks died of exposure in the open desert when they became lost without water. Sometimes en- tire caravans go lost, and many of these unfortunate creatures might be seen years later as stumbling corpses with a thirst born in hellish heat.
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