Medium Humanoid (Human), Neutral Evil
Armor Class 13 Natural Armor
Hit Points 115 (7d8 + 14)
Speed 40 ft., (Fast Movement)
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, CON +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. Burgess's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: true strike

1/day: cordon of arrows

2/day: guiding bolt, hail of thorns

Unstable Mark. When Burgess uses the Bone Spike or Rage actions every creature within 10 feet of Burgess rolls a DC 13 CON save or they take 1d8 force damage on a failed save and half as much on a successful save.

Actions

Multiattack. Burgess makes two attacks. One with his Beholders Bludgeon and his Bone Bolt or two Bone Bolt attacks.

Beholder's Bludgeon. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 2d6+4 bludgeoning damage. 
Burgess can expend any number of 3 charges to cast dispel magic ,For each charge used the spells level goes up by 1 starting from 3rd Level.

Bone Bolt. Ranged Weapon Attack: +4 to hit, range 50/100ft., one target. Hit: 1d6+3 piercing damage

Bonus Actions

Rage. 

When Burgess is raging, he can make a bonus melee weapon attack against a target within 5 feet of him, on a hit the target takes 1d4+4 piercing damage. Additionally when he uses his Attack action to grapple someone the target takes 3 piercing damage upon winning the check

Description

Danger Sense. Burgess has advantage on Dexterity saving throws that he can see

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