Spellcasting. The celestial monkey's innate spellcasting ability is Wisdom. The celestial monkey can innately cast the following spells, requiring no material components:
At Will: Druidcraft, Mending, Speak with Animals
Clinging Nuisance. The celestial monkey can grapple any creature that is Large or smaller. If the grappled target is a Large or Medium creature, the target's speed is halved instead of being reduced to 0. While a creature is grappled by the celestial monkey, the grappled target has disadvantage on attack rolls as well as Constitution saving throws made to maintain concentration.
Evasive Strikes. When the celestial monkey makes a melee attack against a creature, it doesn't provoke opportunity attacks from that creature for the rest of the turn, whether it hits or not.
Magic Resistance. The celestial monkey has advantage on saving throws against spells and other magical effects.
Swift Distraction. The celestial monkey can take the Help action as a bonus action on each of its turns.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
The captivating celestial monkeys are not naturally found anywhere outside the Beastlands, as they thrive on the abundant divine energies of the celestial forests. Talented tricksters and manipulators, these primates are adept at working together to aid their allies in battle and survival.
At the DM's discretion, a warlock with the Pact of the Chain feature can choose a celestial monkey as its familiar, in addition to the forms listed in the Player's Handbook.
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