Tiny Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 15 (6d4)
Speed 10 ft., Fly 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Parasitic Shield: While attached to its victim by its Blood Drain feature, the Vampire Bat's AC is increased by 4, when the AC exceeds the attack roll, the victim takes the damage instead. When the Vampire Bat must make a saving throw, if it fails, the damage is shared equally between the Vampire Bat and its victim.

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage, and the vampire bat attaches to the target. While attached, the bat doesn't attack. Instead, at the start of each of the bat's turns, the target loses 8 (2d4 + 3) hit points due to blood loss.

The vampire bat can detach itself by spending 5 feet of its movement. It does so after it drains 15 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the vampire bat with a DC12 Strength Check. The vampire bat is incapacitated for 1 round when removed in this way.

Description

This horrid creature has been the cause of many horrific children's tails of creatures that attack in the night. A nocturnal beast, the vampire bat will drink the blood of its victim until it doubles in weight, before flying off into the darkness. The vampire bat attaches to its victim by way of a powerful bite which and locks itself onto its prey, sucking and squeezing blood out of the wound.

 

Habitat: CoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

DarkWolf9008

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