Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 60 ft., Climb 40 ft.
STR
24 (+7)
DEX
22 (+6)
CON
22 (+6)
INT
9 (-1)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +5, Stealth +4, Survival +3
Damage Vulnerabilities Fire
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft, Passive Perception 15
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fear of Fire. If the Wendigo takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.

Camouflage. The Wendigo has advantage on Dexterity (Stealth) checks made to hide

Blood Frenzy. The Wendigo has Advantage on Melee Attack Roll against any Creature Who Dosen't have all of its Hit Points

Terrifying Pressence. When the Wendigo makes a Melee Attack and hits. That Creature Must make a Wisdom Saving Throw (DC 15) or be Frightened of the Wendigo for 1 Minute. The affected Creature Can Repeat the Saving Throw at the end of its Turn to Attempt to End the Frightening effect 

 

Actions

Multiattack. The Wendigo makes two claw attacks and a Bite Attack

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage

Bite.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Habitat: Forest

The_Great_Ainz

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