Fear of Fire. If the Wendigo takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.
Camouflage. The Wendigo has advantage on Dexterity (Stealth) checks made to hide
Blood Frenzy. The Wendigo has Advantage on Melee Attack Roll against any Creature Who Dosen't have all of its Hit Points
Terrifying Pressence. When the Wendigo makes a Melee Attack and hits. That Creature Must make a Wisdom Saving Throw (DC 15) or be Frightened of the Wendigo for 1 Minute. The affected Creature Can Repeat the Saving Throw at the end of its Turn to Attempt to End the Frightening effect
Multiattack. The Wendigo makes two claw attacks and a Bite Attack
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
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