Shapechanger. Brant Stonebridge can use his action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into his true form, which is humanoid. His statistics, other than his AC and movement, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to its true form if he dies.
Keen Hearing and Smell. Brant Stonebridge has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. (Wolf Form Only) If Brant Stonebridge moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Pack Tactics. (Wolf Form Only) Brant Stonebridge has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Legendary Resistance (3/Day). If Brant Stonebridge fails a saving throw, he can choose to succeed instead.
Multiattack. (Humanoid or Hybrid Form Only). Brant Stonebridge makes three melee attacks: two with his longsword and one with his dagger (humanoid form), or one with his bite and two with its claws (hybrid form). Or Brant Stonebridge makes two ranged attacks with his daggers.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Hybrid Shape (2/Day). Brant Stonebridge polymorphs into his hybrid form using his Shapechanger feature as a bonus action.
Parry. Brant Stonebridge adds 2 to his AC against one melee attack that would hit him. To do so, the Brant Stonebridge must see the attacker and be wielding a melee weapon.
Brant Stonebridge can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Brant-Stonebridge regains spent legendary actions at the start of his turn.
Attack. Brant Stonebridge makes one attack.
Move. Brant Stonebridge moves up to his speed.
Change Shape (Costs 2 Actions). Brant Stonebridge uses his Shapechanger feature.
Terrifying Howl (Costs 3 Actions). Brant Stonebridge roars loudly. Any creature within 60 feet that can see and hear Brant Stonebridge must succeed on a DC 11 Wisdom saving throw or be frightened of Brant Stonebridge until the end of their next turn.
Description
Brant Stonebridge is the werewolf that murdered Fen Merrick's wife and Roland Jitoro's sister.
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.
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