Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
1/day each: entangle, phantasmal force
2/day each: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Mindless Rage. The barlgura is immune to both charm and frighten
Rage. The Barlgura has resistance to bludgeoning, slashing, and piercing damage from nonmagical items. The Barlgura also has advantage on Strength (athletics) checks and saving throws.
Legendary Resistances (3/day). If the Barlgura fails a saving throw, it can choose to succeed instead.
Multiattack. The barlgura makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 5) bludgeoning damage.
Frenzy Attack. The Barlgura makes an additional attack as a bonus action with either its fists or its bite
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