Armor Class
13
Hit Points
32
(5d10 + 5)
Speed
30 ft., Swim 30 ft.
STR
14
(+2)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Senses
Blindsight 10 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Poison Spit. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 7 (2d6) poison damage, and the target must make a DC 11 Constitution saving throw or be blinded for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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