Huge Dragon, Chaotic Neutral
Armor Class 15
Hit Points 55 (78d8 + 5)
Speed 5 ft., Fly 10 ft.
STR
17 (+3)
DEX
9 (-1)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +6, CON +7
Condition Immunities Grappled
Senses Darkvision, Passive Perception 11
Languages Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Tail Slap. Melee Attack. Melee Attack: +4 to hit, reach 15 ft. 1d6 +3 blud damage.

wind breath. Ranged Attack. Ranged Weapon Attack: +4 to hit, range 20 ft. 1d8 +1 fire damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a giant dragon that eats rocks and barfs them out as a breath weapon. that it

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

flumphyboi

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