Empowered Attacks. Cryonax’s slam attacks are treated as magical for the purpose of overcoming resistance and immunity to damage from nonmagical attacks.
Cold Aura. At the start of each of Cryonax’s turns, each creature within 30 feet of it takes 35 (10d6) cold damage, and water in the aura freezes. A creature also takes 35 (10d6) cold damage from touching Cryonax or from hitting it with a melee attack while within 10 feet of it, and a creature takes that damage the first time on a turn that Cryonax moves into its space. Nonmagical weapons that hit Cryonax freeze and shatter immediately after dealing damage to it.
Innate Spellcasting. Cryonax can innately cast ice storm (spell save DC 19) at will, requiring no material components. Cryonax’s innate spellcasting ability is Charisma.
Magic Resistance. Cryonax has advantage on saving throws against spells and other magical effects.
Multiattack. Cryonax makes three slam attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) cold damage.
Cryonax can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Cryonax regains spent legendary actions at the start of its turn.
Quench Magic (Costs 1 Action). Cryonax targets one creature that it can see within 60 feet of it. Any resistance or immunity to cold damage that the target gains from a spell or a magic item is suppressed. This effect lasts until the end of Cryonax’s next turn.
Snow Cloud (Costs 2 Actions). Cryonax exhales a billowing cloud of Snow that fills a 60-foot cube. Each creature in that area takes 11 (2d10) cold damage. The cloud lasts until the end of Cryonax’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
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