Trampling Charge. If the binox moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the binox can make one stomp attack against it as a bonus action.
Two Heads. The binox has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Willing Assistance. Any humanoid that is riding or is an ally to the binox has advantage on Strength saving throws.
Multiattack. The Binox makes two bite attacks and one gore attack or two energy beam attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d6) piercing damage and 3 poison damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d8+1) piercing damage and 2 poison damage.
Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8+3) bludgeoning damage.
Comments