Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 20 (plate mail, shield)
Hit Points 15 (2d12 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Squad Tactics if an allied creature is within 30 ft of the hobgoblin elite and isn't incapacitated., it gains a +2 to AC and a +1 to damage.

Actions

Greatsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 [slashing](1d10 + 1);

Shield bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 [bludgeoning](1d4+ 1);

Reactions

Parry. if the hobgoblin elite can see an enemy attacking it with a meele weapon attack, it can subtract it's strength modifier from the hit roll.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

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