Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Squad Tactics if an allied creature is within 30 ft of the hobgoblin elite and isn't incapacitated., it gains a +2 to AC and a +1 to damage.
Greatsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 [slashing](1d10 + 1);
Shield bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 [bludgeoning](1d4+ 1);
Parry. if the hobgoblin elite can see an enemy attacking it with a meele weapon attack, it can subtract it's strength modifier from the hit roll.
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
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