Spell Turning. The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera’s saving throw is successful and the spell is of 4th level or lower, the spell has no effect on the chimera and instead targets the caster.
Multiattack. The chimera makes two attacks: one with its bite, and one with its claws. When its necrotic breath is available, it can use the breath in place of its bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Necrotic Breath (Recharge 5–6). The dragon head exhales necrotic energy in a 15--foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking (4d8) Necrotic damage on a failed save, or half as much damage on a successful one.
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