Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 42 (4d12 + 16)
Speed 0 ft., Fly 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The greataxe is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the greataxe must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the greataxe remains motionless and isn't flying, it is indistinguishable from a normal greataxe.

Soul Energy. When the axe reduces a hostile creature to 0 hp, it gains 5 temporary hit points.

Actions

Multiattack The animated greataxe makes two melee attacks. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

A magically animated flying axe dances through the air, fighting like a warrior that can’t be injured.

Hassassin

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