Medium Humanoid, Any Good Alignment
Armor Class 14 Leather
Hit Points 7 (10d10)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Psychic
Senses Passive Perception 10
Languages Common Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immune to psychology and fear 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: scimitar +2 to hit 1d6 slashing 

Action Ranged Attack. RangedWeapon Attack: Longbow +2 to hit 1d8 piercing 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Southern defender of the wall. Fearless defender of all that comes from the deeping god . 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Hilkiliath

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