Armor Class
42
Natural armor
Hit Points
5
(1d6 + 2)
Speed
80 ft.
STR
6
(-2)
DEX
30
(+10)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
20
(+5)
Saving Throws
DEX +12, CON +3, INT +2, WIS +3, CHA +7
Skills
Perception +3, Stealth +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Passive Perception 13
Languages
Understands all but cannot speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Legendary Resistance (3/Day). If the annoying dog fails a saving throw, it can choose to succeed instead.
Keen Hearing and Smell. The annoying dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (2d4 - 2) piercing damage.
Description
A small, white dog.
Has an affinity for stealing things and running away with them.
Near impossible to hurt or capture.
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Posted Dec 15, 2021d o g
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Posted Jan 5, 2024LITTERLY THE ANNOYING DOG FOR UNDERTALE (AKA TOBY FOX)