Magic Resistance. The clurichaun has advantage on saving throws against spells and other magical effects.
Alcoholic Telekinesis. As a bonus action, the clurichaun can telekinetically levitate alcohol within a 5 foot cube at a range of 30 feet, moving it up to 30 feet. The clurichaun can only levitate one cube of alcohol at a time.
Multiattack. The clurichaun uses Invoke Drunkenness if it can. It then makes two dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Invoke Drunkenness (Recharge 6). The clurichaun targets one humanoid within 30 feet of it. The target must make a DC 12 Constitution saving throw. On a failed save, the target becomes inebriated for 1 minute. While inebriated, the target has disadvantage on attack rolls and saving throws. Their Dexterity score is also reduced by 1d4.
Description
The clurichauns are a race of miniature, portly humanoids that take residence in cozy taverns in the Material Plane or build homes in the hills of the Feywilds.
Spirits of the Tavern. Clurichauns develop an attachment to the tavern in which they reside. If the owner takes good care of the place and treats his customers pleasantly, the clurichaun will reward them with hidden assistance. A clurichaun might prevent casks from leaking or fix broken furnishings while the keeper slumbers. However, a clurichaun can quickly become a nuisance if they think the tavern is being neglected.
Mock Halflings. The first clurichauns were created by Squelaich when the intoxicated archfey gave life to a mound of foam. No one is quite sure why he did this or why he found his creation so hilarious at the time, but the Laughing Lord was so fond of the clurichauns that he granted them a home in the lush hillsides of the Feywilds. Most scholars believe that he created them as a mockery of the halflings due to their short stature, rural lifestyle and perpetual drunkenness.
Leprechaun’s Wish. On very rare occasions, a clurichaun will be born with a particular resemblance to Squelaich. These clurichauns are actually manifestations of Squelaich’s impeccable luck known as leprechauns. They have many magical powers, but are most well known for their ability to grant one wish in their lifetime. If one were to grant a wish, they would then lose their magical powers and become a normal clurichaun. As a result, adventurers frequently seek out and attempt to capture leprechauns in the Feywilds in hopes of having a wish granted. This constant threat of being captured causes most leprechauns to lead solitary lives in secluded sanctuaries.
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