Medium Humanoid (Any Race), Typically Neutral Evil
Armor Class 13 (hide armor)
Hit Points 34 (4d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +3
Senses Passive Perception 10
Languages Any one language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8 + 3) piercing damage, or 5 (1d8 + 5) piercing damage if used with two hands to make a melee attack.

Description

The corpse guards were selected by Vig to protect the bodies of dead Saath addicts and out of town people who wandered into Kurn. Most are human, with the occasional half orc or half elf.

Monster Tags: NPC

Habitat: ForestGrasslandHillUnderdark

Avarice9

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