Armor Class
13
(hide armor)
Hit Points
15
(2d8 + 6)
Speed
20 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Brute The creature's melee attacks deal an extra die of damage.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage.
Bonus Actions
Fury (recharge 5-6)
As a bonus action, the creature makes a melee attack at disadvantage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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