Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 18 (chain mail, shield)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the Controller can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Commanding

The controller can cast command once per day, their spellcasting ability is Constitution

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

Control movement (Recharge 5-6)

As a bonus action, the controller chooses a creature within 60ft of them. That creature then is forced to move up to 10ft, as the Controller sees fit.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

AlexandrosThegreat

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