Armor Class
19
(chain mail, shield)
Hit Points
11
(2d8 + 2)
Speed
20 ft.
STR
12
(+1)
DEX
13
(+1)
CON
13
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
8
(-1)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Guard (recharge 5-6)
The Soldier gains 1d8 temporary hit points.
Comments