Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 19 (chain mail, shield)
Hit Points 11 (2d8 + 2)
Speed 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Guard (recharge 5-6)

The Soldier gains 1d8 temporary hit points.

 

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

AlexandrosThegreat

Comments

Posts Quoted:
Reply
Clear All Quotes