Avoidance
When a creature would make a saving throw, where it would take half damage on a successful saving throw, and full damage on failed one, it instead takes half damage on a failed saving throw and no damage on a successful one.
Low-Action
The creature cannot take bonus actions, one should remove all traits, actions, or bonus actions that make use of their bonus action.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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