Large Monstrosity, Neutral Evil
Armor Class 16
Hit Points 92 (9d8 + 27)
Speed 20 ft.
STR
18 (+4)
DEX
16 (+3)
CON
19 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
15 (+2)
Saving Throws STR +8, CON +8
Skills Athletics +2
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Truesight, Passive Perception 9
Languages The languages it knew in life
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

 

HE HAS 4d8 superiority die

Sweeping Attack

When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.

Tactical Assessment

When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Trip Attack

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.   

Actions

MULTIATTACK (2 attacks or Flame Charge)

Slash: The enemy attacks with his great sword dealing 4d8 Slashing and 2d8 Fire Damage.

Shield Bash: The crimson Knight bashes someone with his magic shield dealing 2d8 bludgeoning and (Con: 16) or stunned for 1 turn

Flame Charge(Recharge on 6): The Crimson Knight Charges 20 feet into the enemy dealing 6d8 fire (Dex save 18) and take 2d8 until they put themselves out.

Habitat: Underdark

MrCohCoh

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