Armor Class
15
(natural armor)
Hit Points
43
(6d8 + 16)
Speed
40 ft., Fly 80 ft., Swim 40 ft.
STR
19
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
15
(+2)
Skills
Perception +6, Stealth +5
Damage Resistances
Acid
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
Common, Draconic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The Blackspawn Raider has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The blackspawn raider makes two melee attacks, it prefers to attack with two bladed weapons.
Falchion. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Javelin. Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Acid Breath (Recharge 5–6). The blackspawn raider exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
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