Brave. The crusader is immune to being frightened.
Deus Vult. The Crusader has +5 to all of it's scores, and deals 12 true damage every successful attack. The Crusader is immortal by the will of god.
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 25 (3d6 + 10) slashing damage, +12 true damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the knight. The effect is indefinite and may stack.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Crusaders are warriors and knights who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Crusaders specifically are the best of the best selected from their brethren. This Crusader is just really over the top.
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