Medium Humanoid (Human), Chaotic Good
Armor Class 16 studded leather
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Skills Deception +5, Insight +8, Investigation +8, Medicine +8, Perception +7, Survival +7
Senses Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Investamigatorator. Amelia has advantage on any rolls to track a creature and all Investigation or Perception checks.

Time Traveler. When initiative is rolled, each creature must declare what movement and actions they intend to use on their turn. Amelia may then choose to go at any initiative step.

I'm a Doctor! (3/ day). As a bonus action, Amelia (or any creature she can touch) may regain 6 (1d4+4) hit points, or remove one of the following conditions: Sleep, Blinded, Deafened, Paralyzed, Poisoned.

Childhood Stories. Amelia has advantage on all checks to resist poison or being stunned.

Gunslinger. Amelia gains a +2 to hit against targets within 15 ft. and does not suffer any penalties for making a ranged attack against a creature within 5ft. Amelia scores a critical hit on a roll of 19-20.

Actions

Multiattack. Amelia makes two weapon attacks.

Pistol. +6 to hit, range: 40/160ft., one target. Hit 7 (1d8+3) piercing damage.

Trick Shot (Recharge 5-6): Amelia uses one of the following trick shot attacks.

  Disarming Shot. Ranged Weapon Attack: +6 to hit , range: 40/160ft., one target. Hit 7 (1d8+3) piercing damage. The target must succeed on a DC15 Strength saving throw, or drop any one held object of Amelia's choice that they are carrying and have that object be pushed 10ft. away from her.

 Winging Shot. Ranged Weapon Attack: +6 to hit, range: 40/160ft., one target. Hit 7 (1d8+3) piercing damage. The target must succeed on a DC15 Strength saving throw or be knocked prone.

  Dazing Shot. Ranged Weapon Attack: +6 to hit, range: 40/160., one target. Hit 7 (1d8+3) piercing damage. The target must succeed on a DC15 Constitution save or suffer disadvantage on attack rolls until the end of their next turn.

Bonus Actions

Watson Concoction (3/ day). As a bonus action, Amelia (or any creature she can touch) may regain 6 (1d4+4) hit points, or make a DC15 Constitution saving throw. On a failure they gain one of the following conditions of Amelia's choice: Sleep, Blinded, Deafened, Paralyzed, Poisoned.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/9/2021 6:01:48 AM
33
4
5
Coming Soon
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