Erasure. Any object destroyed or creature killed by the living paradox disappears from existence, being permanently destroyed and incapable of being restored or resurrected by any magic; including a wish and divine intervention.
Magic Resistance. The living paradox has advantage on saving throws against spells and other magical effects.
Unfettered. The living paradox can move through any barrier, even a wall of magical force.
Unusual Nature. The living paradox doesn’t require air, food, drink, or sleep.
Multiattack. The Living Paradox makes one attack of each type listed below.
Chill of the Dark Void. Ranged Spell Attack: +16 to hit, range 120 ft., one target. Hit: 72 (10d12 + 7) cold damage. If the target is a creature, it is blinded until the end of its next turn.
Vision of the Far Realm. Ranged Spell Attack: +16 to hit, range 120 ft., one creature. Hit: 46 (6d12 + 7) psychic damage. If the target is a creature, it is stunned until the end of its next turn.
Rending Rift. Ranged Spell Attack: +16 to hit, range 120 ft., one target. Hit: 59 (8d12 + 7) force damage. Miss: The target takes half damage. If the target is an object, it takes double damage from this attack.
Wormhole. Ranged Spell Attack: +16 to hit, range 120 ft., one creature. Hit: 72 (10d12 + 7) force damage, the target is knocked prone, and is teleported to an unoccupied space within 30 feet of its original position.
Description
When an archmage master of dunamancy attempts to manipulate dunamis to reality-breaking extents, the result of such a catastrophically event can be the birth of a creature embodying that fissure in reality; a creature known as a "Living Paradox". A Living Paradox is the physical incarnation of every contradictory thing in reality, and impossible yet existent abomination that destroys everything that so much as exists near it. And unbound Living Paradox can wreak unknown destruction, being slowed by no barrier and invulnerable to all nonmagical materials, and resistant to magical ones as well, and needing no sustenance, sleep, or purpose in existence beyond pure destruction.
Any creature or object destroyed by the Living Paradox is permanently gone, consumed by the paradoxical void that makes up the Living Paradox's form, remaining unrecoverable even once the Living Paradox is slain.
Easily disposed of with maze or banishment.
Also, no immunity to wooden weapons (such as a quarterstaff) is funny.
Ah, that was a mistake. Thanks for pointing that out.