Huge Fiend, Chaotic Evil
Armor Class 17
Hit Points 130 (6d20 + 10)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
19 (+4)
Saving Throws STR +10
Damage Immunities Fire
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 8
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Heated Body. Every creature that starts its turn within 5 ft of the Baknork takes 2d6 fire damage and take the same damage on a successful melee weapon hit.

Of the Mortem. While the Baknork is in the Mortem, it gets advantage on saving throws.

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Actions

Multiattack. The Baknork makes two attacks: all with its punch.

Punch. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 17 (2d12 + 5) bludgeoning damage. 

Breath Weapon. Ranged Weapon Attack: range 20/120 ft., every creature in a 120 foot-cone in front of the Baknork makes a DC 15 Dexterity saving throw. They take 3d12 fire damage on a failed save and half as much on a successful one.

_bluedino_

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